Difference between revisions of "Speakjet Phonetic Guide"
(Created page with "= Speakjet Phonetic Guide = The SpeakJet chip produces human speech and sound effects using its built-in **Mathematical Sound Architecture (MSA)**. Instead of playing back re...") |
(No difference)
|
Revision as of 09:44, 3 October 2026
Contents
- 1 Speakjet Phonetic Guide
Speakjet Phonetic Guide
The SpeakJet chip produces human speech and sound effects using its built-in **Mathematical Sound Architecture (MSA)**. Instead of playing back recorded audio files (like .WAV files), it uses math models to copy how the human vocal cords, tongue, teeth, and lips move to make sound.
By sending single-byte numbers to the SpeakJet over a serial connection, you can string basic speech sounds together to form any word, sentence, or sound effect in real time.
How Speech Works on the SpeakJet
Human speech is made up of small sound building blocks:
- Phoneme: The general family of a sound (for example, the letter sound "T").
- Allophone: The exact version of that sound you actually hear, depending on where it sits in a word and what sounds come right before or after it.
- The "T" sound at the start of tea has a sharp blast of air.
- The "T" sound at the end of cat is shorter and softer.
- The "T" sound in the middle of water sounds almost like a soft "D".
The SpeakJet has **72 built-in speech elements (allophones)**. As you send these sound codes to the chip, it smoothly glides the sound from one mouth shape to the next, just like a person talking.
Five Golden Rules for Clear Speech
Follow these five rules to make words sound clear and natural rather than muddy or robotic:
1. Spell by Sound, Not by Letters
English spelling does not match how words actually sound. For example, the letters "c-a-t" sound like "K-A-T", and "ph" sounds like "F". Always spell words using the sound codes that match what your ears hear, not how the word is written on paper.
2. Match Consonants to the Right Vowel
Consonant sounds (like B, D, G, K, S) change depending on whether the vowel that follows them is made in the **front** or the **back** of the mouth:
- Use
\BEbefore front vowels (like Bear), but use\BObefore back vowels (like Bone). - Use
\KEbefore front vowels (like Key), but use\KObefore back vowels (like Comb). - Use
\SEbefore front vowels (like See), but use\SObefore back vowels (like So).
3. Use the Right Start or End Sound
Some sounds need special versions depending on where they sit in a syllable:
- Starting a word/syllable: Use initial consonants like
\BE,\DE,\GE, or\TU. - Ending a word/syllable: Use ending consonants like
\EB,\ED,\EG, or\TT.
4. Don't Double Up Sounds Between Words
When speaking normally, people do not stop and repeat the same sound twice between words.
- If you say "Night Time", your mouth drops the "T" at the end of "Night" and blends directly into "Time" (saying "Ni-Time").
- If you program both "T" sounds back-to-back, the chip will stutter unnaturally.
5. Change the Pitch, Speed, and Bend
A voice that stays at the exact same pitch sounds flat and robotic.
- Questions: Raise the pitch code on the last word to make it sound like a question.
- Statements: Drop the pitch slightly at the very end of a sentence.
- Important Words: Slow down and raise the pitch slightly on the most important word in a sentence to add natural emphasis.
The Vowel Map
Vowels are made by holding your mouth open and changing where your tongue sits (High, Mid, or Low) and whether it is in the Front, Middle, or Back of your mouth. All back vowels are made with rounded lips.
| Tongue Height | Tongue Position in Mouth | ||
|---|---|---|---|
| Front (Flat Lips) | Middle | Back (Round Lips) | |
| High | \IY (128)See, Feed |
— | \UW (139)Food, June |
| High-Mid | \IH (129)Sit, Pin |
— | \UH (138)Book, Could |
| Mid | \EY (130)Gate, Beige |
\AX (133)Cotton |
\OW (137)Comb, Over |
| Low-Mid | \EH (131)Met, Red |
\UX (134)Luck, Up |
\OH (135)Hot, Fox |
| Low | \AY (132)Hat, Fast |
— | \AW (136)Father, Fall |
Long Vowels vs. Sliding Vowels (Diphthongs)
- Making Pure Vowels Longer: To make a simple vowel sound longer, either send the same code twice in a row (for example:
\IY \IY) or place theSLOWcode (8) right in front of it. - Sliding Vowels (Diphthongs): Sounds like
\EYIY(the "A" in gate) or\AYWW(the "ow" in cow) are sliding sounds that move from one vowel to another. **Do not repeat these codes back-to-back**, or the chip will repeat the whole slide and sound like it is hiccuping.
Adding Brief Silences Before Pop Sounds
Sounds like P, B, T, D, K, and G need a tiny moment of silence before their release burst so the mouth can "build up air pressure."
- The chip adds a tiny gap automatically, but if a word sounds muddy, insert a short silence like
Pause 4(30 ms) orPause 5(60 ms) right before the starting pop sound.
Command & Control Codes (0–31, 255)
Send these single byte numbers to control the chip's settings, insert pauses, adjust volume and pitch, or control the digital output pins.
| Dec | Hex | Name | Extra Value? | What It Does |
|---|---|---|---|---|
000 |
0x00 |
Pause 0 | None | 0 ms pause. Immediately ramps oscillator volumes down to silent. |
001 |
0x01 |
Pause 1 | None | 100 ms pause. Lowers volume while smoothly moving the sound filters. |
002 |
0x02 |
Pause 2 | None | 200 ms pause. Lowers volume while smoothly moving the sound filters. |
003 |
0x03 |
Pause 3 | None | 700 ms pause. Lowers volume while smoothly moving the sound filters. |
004 |
0x04 |
Pause 4 | None | 30 ms silence. Waits for total quiet before changing filters (good before pop sounds). |
005 |
0x05 |
Pause 5 | None | 60 ms silence. Waits for total quiet before changing filters. |
006 |
0x06 |
Pause 6 | None | 90 ms silence. Waits for total quiet before changing filters. |
007 |
0x07 |
Fast | None | Plays the very next sound at half (0.5×) its normal time. |
008 |
0x08 |
Slow | None | Plays the very next sound at one-and-a-half (1.5×) its normal time. |
014 |
0x0E |
Stress | None | Tightens the voice slightly for the very next sound (adds emphasis). |
015 |
0x0F |
Relax | None | Loosens the voice slightly for the very next sound. |
016 |
0x10 |
Wait | None | Stops speaking and waits for a Start command or pin trigger. |
020 |
0x14 |
Volume | 0–127 | Sets overall loudness. (Default is 96). |
021 |
0x15 |
Speed | 0–127 | Sets speaking speed. (Default is 114). |
022 |
0x16 |
Pitch | 0–255 | Sets voice pitch in Hertz (32 Hz to 240 Hz). Below 30 sounds like clicks. 0 turns voice off. (Default is 88). |
023 |
0x17 |
Bend | 0–15 | Changes voice style from deep/hollow (low) to metallic/tinny (high). (Default is 5). |
024 |
0x18 |
PortCtr | 0–7 | Sets output pin modes for D0–D2. 1 = chip status, 0 = user control. (Default is 7). |
025 |
0x19 |
Port | 0–7 | Sets HIGH/LOW logic output states for pins D0–D2 when user-controlled. (Default is 0). |
026 |
0x1A |
Repeat | 0–255 | Repeats the very next command or sound code X times. |
028 |
0x1C |
Call Phrase | 0–15 | Plays an EEPROM phrase and comes back when done (can nest up to 3 deep). |
029 |
0x1D |
Goto Phrase | 0–15 | Jumps directly to an EEPROM phrase without coming back. |
030 |
0x1E |
Delay | 0–255 | Waits in steps of 10 milliseconds (from 0 up to 2550 ms). |
031 |
0x1F |
Reset Defaults | None | Resets Volume (96), Speed (114), Pitch (88), and Bend (5) back to standard. |
032–127 |
0x20–0x7F |
Reserved | — | System reserved memory. |
255 |
0xFF |
End of Phrase | None | Marks the end of an EEPROM phrase. |
Note: The modifier codes (Fast, Slow, Stress, Relax) only affect the **single sound** that comes immediately after them.
Allophone Speech Sound List (Codes 128–199)
This table lists all 72 basic speech building blocks built into the SpeakJet.
| Dec | Hex | Name | Sound Type | Length (ms) | Helpful Usage Tips | Example Words |
|---|---|---|---|---|---|---|
128 |
0x80 |
\IY |
Long Vowel | 70 | High front vowel. | See, Even, Feed |
129 |
0x81 |
\IH |
Short Vowel | 70 | Short front vowel. | Sit, Fix, Pin |
130 |
0x82 |
\EY |
Long Vowel | 70 | Mid front vowel. Stressed. | Hair, Gate, Beige |
131 |
0x83 |
\EH |
Short Vowel | 70 | Standard "e" sound. | Met, Check, Red |
132 |
0x84 |
\AY |
Short Vowel | 70 | Flat "a" sound. | Hat, Fast, Fan |
133 |
0x85 |
\AX |
Short Vowel | 70 | Relaxed "uh" sound for unstressed parts. | Cotton, Dust |
134 |
0x86 |
\UX |
Short Vowel | 70 | Short "u" sound. | Luck, Up, Uncle |
135 |
0x87 |
\OH |
Short Vowel | 70 | Short "o" sound. | Hot, Clock, Fox |
136 |
0x88 |
\AW |
Short Vowel | 70 | Deep "ah" sound. | Father, Fall |
137 |
0x89 |
\OW |
Long Vowel | 70 | Long "o" sound. | Comb, Over, Hold |
138 |
0x8A |
\UH |
Short Vowel | 70 | Short "oo" sound. | Book, Could, Should |
139 |
0x8B |
\UW |
Long Vowel | 70 | Long "oo" sound. | Food, June |
140 |
0x8C |
\MM |
Nasal (Nose) | 70 | Lips together humming sound. | Milk, Famous |
141 |
0x8D |
\NE |
Nasal (Nose) | 70 | Use before front vowels. | Nip, Danger, Thin |
142 |
0x8E |
\NO |
Nasal (Nose) | 70 | Use before back vowels. | No, Snow, On |
143 |
0x8F |
\NGE |
Nasal (Nose) | 70 | "Ng" sound before front vowels. | Think, Ping |
144 |
0x90 |
\NGO |
Nasal (Nose) | 70 | "Ng" sound before back vowels. | Hung, Song |
145 |
0x91 |
\LE |
Resonant | 70 | "L" sound before front vowels. | Lake, Alarm, Lapel |
146 |
0x92 |
\LO |
Resonant | 70 | "L" sound before back vowels. | Clock, Plus, Hello |
147 |
0x93 |
\WW |
Resonant | 70 | Smooth "W" sound. | Wool, Sweat |
148 |
0x94 |
\RR |
Resonant | 70 | Standard "R" sound. | Ray, Brain, Over |
149 |
0x95 |
\IYRR |
R-Vowel | 200 | Combined vowel + R sound. | Clear, Hear, Year |
150 |
0x96 |
\EYRR |
R-Vowel | 200 | Combined vowel + R sound. | Hair, Stair, Repair |
151 |
0x97 |
\AXRR |
R-Vowel | 190 | Soft "er" at end of words. | Fir, Bird, Burn, Letter |
152 |
0x98 |
\AWRR |
R-Vowel | 200 | Combined vowel + R sound. | Part, Farm, Yarn |
153 |
0x99 |
\OWRR |
R-Vowel | 185 | Combined vowel + R sound. | Corn, Four, Your |
154 |
0x9A |
\EYIY |
Sliding Vowel | 165 | Long "A" sound sliding to "E". | Gate, Ate, Ray |
155 |
0x9B |
\OHIY |
Sliding Vowel | 200 | Long "I" sound sliding to "E". | Mice, Fight, White |
156 |
0x9C |
\OWIY |
Sliding Vowel | 225 | "Oy" sound. | Boy, Toy, Voice |
157 |
0x9D |
\OHIH |
Sliding Vowel | 185 | Open "I" sound. | Sky, Five, I |
158 |
0x9E |
\IYEH |
Sliding Vowel | 170 | Starting "Y" sound. | Yes, Yarn, Million |
159 |
0x9F |
\EHLL |
Sliding Vowel | 140 | Blended "el" at end of words. | Saddle, Angle, Little |
160 |
0xA0 |
\IYUW |
Sliding Vowel | 180 | "You" sound glide. | Cute, Few, Computer |
161 |
0xA1 |
\AXUW |
Sliding Vowel | 170 | "Ow" sound. | Brown, Clown, Thousand |
162 |
0xA2 |
\IHWW |
Sliding Vowel | 170 | Short "oo" glide. | Two, New, Zoo |
163 |
0xA3 |
\AYWW |
Sliding Vowel | 200 | "Ow" sound. | Our, Ouch, Owl |
164 |
0xA4 |
\OWWW |
Sliding Vowel | 131 | Long gliding "O" sound. | Go, Hello, Snow |
165 |
0xA5 |
\JH |
Blend | 70 | Voiced "J" sound. | Dodge, Jet, Savage |
166 |
0xA6 |
\VV |
Buzzing Sound | 70 | Voiced "V" buzzing sound. | Vest, Even |
167 |
0xA7 |
\ZZ |
Buzzing Sound | 70 | Voiced "Z" buzzing sound. | Zoo, Zap |
168 |
0xA8 |
\ZH |
Buzzing Sound | 70 | Soft buzzing "sh" sound. | Azure, Treasure |
169 |
0xA9 |
\DH |
Buzzing Sound | 70 | Voiced "th" sound. | There, That, This |
170 |
0xAA |
\BE |
Pop Sound | 45 | Start of word; before front vowels. | Bear, Bird, Beed |
171 |
0xAB |
\BO |
Pop Sound | 45 | Start of word; before back vowels. | Bone, Book, Brown |
172 |
0xAC |
\EB |
Pop Sound | 10 | End of word; after front vowels. | Cab, Crib, Web |
173 |
0xAD |
\OB |
Pop Sound | 10 | End of word; after back vowels. | Bob, Sub, Tub |
174 |
0xAE |
\DE |
Pop Sound | 45 | Start of word; before front vowels. | Deep, Date, Divide |
175 |
0xAF |
\DO |
Pop Sound | 45 | Start of word; before back vowels. | Do, Dust, Dog |
176 |
0xB0 |
\ED |
Pop Sound | 10 | End of word; after front vowels. | Could, Bird |
177 |
0xB1 |
\OD |
Pop Sound | 10 | End of word; after back vowels. | Bud, Food |
178 |
0xB2 |
\GE |
Pop Sound | 55 | Start of word; before front vowels. | Get, Gate, Guest |
179 |
0xB3 |
\GO |
Pop Sound | 55 | Start of word; before back vowels. | Got, Glue, Goo |
180 |
0xB4 |
\EG |
Pop Sound | 55 | End of word; after front vowels. | Peg, Wig |
181 |
0xB5 |
\OG |
Pop Sound | 55 | End of word; after back vowels. | Dog, Pug |
182 |
0xB6 |
\CH |
Blend | 70 | Sharp "ch" sound. | Church, Feature, March |
183 |
0xB7 |
\HE |
Hissing Sound | 70 | "H" sound before front vowels. | Help, Hand, Hair |
184 |
0xB8 |
\HO |
Hissing Sound | 70 | "H" sound before back vowels. | Hoe, Hot, Hug |
185 |
0xB9 |
\WH |
Hissing Sound | 70 | "Wh" blowing sound. | Who, Whale, White |
186 |
0xBA |
\FF |
Hissing Sound | 70 | "F" air hissing sound. | Food, Effort, Off |
187 |
0xBB |
\SE |
Hissing Sound | 40 | "S" sound before front vowels. | See, Vest, Plus |
188 |
0xBC |
\SO |
Hissing Sound | 40 | "S" sound before back vowels. | So, Sweat |
189 |
0xBD |
\SH |
Hissing Sound | 50 | "Sh" air sound. | Ship, Fiction, Leash |
190 |
0xBE |
\TH |
Hissing Sound | 40 | Quiet unvoiced "th" sound. | Thin, Month |
191 |
0xBF |
\TT |
Pop Sound | 50 | Middle or end of words. | Part, Little, Sit |
192 |
0xC0 |
\TU |
Pop Sound | 70 | Sharp start of words. | To, Talk, Ten |
193 |
0xC1 |
\TS |
Blend | 170 | "Ts" ending sound. | Parts, Costs, Robots |
194 |
0xC2 |
\KE |
Pop Sound | 55 | Start of word; before front vowels. | Can't, Clown, Key |
195 |
0xC3 |
\KO |
Pop Sound | 55 | Start of word; before back vowels. | Comb, Quick, Fox |
196 |
0xC4 |
\EK |
Pop Sound | 55 | End of word; after front vowels. | Speak, Task |
197 |
0xC5 |
\OK |
Pop Sound | 45 | End of word; after back vowels. | Book, Took, October |
198 |
0xC6 |
\PE |
Pop Sound | 99 | Start of word; before front vowels. | People, Computer |
199 |
0xC7 |
\PO |
Pop Sound | 99 | Start of word; before back vowels. | Pod, Paw, Copy |
Sound Effects & Tone List (Codes 200–254)
The SpeakJet also has 55 built-in sound effects, sirens, creature sounds, and telephone touch-tones.
Robot Chatter Sounds
Short, 80 ms electronic sounds useful for robotic chatter, button clicks, and sci-fi effects.
| Dec | Hex | Name | Time | Sound Type | Best Used For |
|---|---|---|---|---|---|
200–209 |
0xC8–0xD1 |
\R0 to \R9 |
80 ms each | Robot | Quick electronic clicks, sci-fi computer sounds, and robotic chatter. |
Sirens & Warning Alarms
Sustained pitch sweeps for alarms and alerts.
| Dec | Hex | Name | Time | Description |
|---|---|---|---|---|
210 |
0xD2 |
\A0 |
300 ms | Fast mid-pitch chirp siren. |
211 |
0xD3 |
\A1 |
101 ms | High electronic blip. |
212 |
0xD4 |
\A2 |
102 ms | Low alert tone. |
213 |
0xD5 |
\A3 |
540 ms | Rising multi-tone siren sweep. |
214 |
0xD6 |
\A4 |
530 ms | High warbling siren. |
215 |
0xD7 |
\A5 |
500 ms | Loud industrial warning horn. |
216 |
0xD8 |
\A6 |
135 ms | Fast intrusion alarm beep. |
217 |
0xD9 |
\A7 |
600 ms | Rising two-tone siren sweep. |
218 |
0xDA |
\A8 |
300 ms | Continuous ringing bell sound. |
219 |
0xDB |
\A9 |
250 ms | Repeating alert beep. |
Beeps & Button Feedback
| Dec | Hex | Name | Time | Description |
|---|---|---|---|---|
220 |
0xDC |
\B0 |
200 ms | Clean confirmation beep. |
221 |
0xDD |
\B1 |
270 ms | Mid-pitch chime. |
222 |
0xDE |
\B2 |
280 ms | Low error / rejection buzz. |
223 |
0xDF |
\B3 |
260 ms | High-pitch success beep. |
224 |
0xE0 |
\B4 |
300 ms | Resonant dual-tone blip. |
225 |
0xE1 |
\B5 |
100 ms | Very short click. |
226 |
0xE2 |
\B6 |
104 ms | High button tap sound. |
227 |
0xE3 |
\B7 |
100 ms | Low thud tap sound. |
228 |
0xE4 |
\B8 |
270 ms | Rising two-note chime. |
229 |
0xE5 |
\B9 |
262 ms | Falling two-note cancel sound. |
Biological & Animal Sounds
| Dec | Hex | Name | Time | Description |
|---|---|---|---|---|
230 |
0xE6 |
\C0 |
160 ms | Short bird chirp / click. |
231 |
0xE7 |
\C1 |
300 ms | Low frog croak / throat growl. |
232 |
0xE8 |
\C2 |
182 ms | High bird trill. |
233 |
0xE9 |
\C3 |
120 ms | Quick animal squeak. |
234 |
0xEA |
\C4 |
175 ms | Cricket chirp sound. |
235 |
0xEB |
\C5 |
350 ms | Deep creature groan. |
236 |
0xEC |
\C6 |
160 ms | Short throat grunt. |
237 |
0xED |
\C7 |
260 ms | Rising creature screech. |
238 |
0xEE |
\C8 |
95 ms | Wet throat pop. |
239 |
0xEF |
\C9 |
75 ms | High bug chitter / click. |
Telephone Keypad (DTMF) Tones
Standard dual-tone telephone keypad numbers. Each tone plays for 95 milliseconds.
| Dec | Hex | Name | Phone Key | Low Tone | High Tone | Time |
|---|---|---|---|---|---|---|
240 |
0xF0 |
\D0 |
Key 0 | 941 Hz | 1336 Hz | 95 ms |
241 |
0xF1 |
\D1 |
Key 1 | 697 Hz | 1209 Hz | 95 ms |
242 |
0xF2 |
\D2 |
Key 2 | 697 Hz | 1336 Hz | 95 ms |
243 |
0xF3 |
\D3 |
Key 3 | 697 Hz | 1477 Hz | 95 ms |
244 |
0xF4 |
\D4 |
Key 4 | 770 Hz | 1209 Hz | 95 ms |
245 |
0xF5 |
\D5 |
Key 5 | 770 Hz | 1336 Hz | 95 ms |
246 |
0xF6 |
\D6 |
Key 6 | 770 Hz | 1477 Hz | 95 ms |
247 |
0xF7 |
\D7 |
Key 7 | 852 Hz | 1209 Hz | 95 ms |
248 |
0xF8 |
\D8 |
Key 8 | 852 Hz | 1336 Hz | 95 ms |
249 |
0xF9 |
\D9 |
Key 9 | 852 Hz | 1477 Hz | 95 ms |
250 |
0xFA |
\D10 |
Key * | 941 Hz | 1209 Hz | 95 ms |
251 |
0xFB |
\D11 |
Key # | 941 Hz | 1477 Hz | 95 ms |
Miscellaneous Sounds
| Dec | Hex | Name | Time | Sound Type | Description |
|---|---|---|---|---|---|
252 |
0xFC |
\M0 |
125 ms | Sonar Ping | Deep-water submarine ping. (The chip plays this during Baud Rate setup). |
253 |
0xFD |
\M1 |
250 ms | Gunshot | Sharp pistol blast. |
254 |
0xFE |
\M2 |
530 ms | "WOW" Sound | Vocal sweep moving up and down. |
Practical Code Examples
Always End with Pause 0
When you finish sending a phrase, always send a Pause 0 (code 0). This tells the chip to turn the volume gracefully down to zero. If you don't, the speaker may pop or buzz when playback stops.
Example 1: Saying "Ready"
Break the word into four basic sounds:
- Starting "R":
\RR(148) - Short "e":
\EH(131) - Front "D":
\DE(174) - Ending "ee":
\IY(128) - Finish with silence:
Pause 0(0)
// C code array to say "Ready"
const uint8_t SPK_READY[] = { 148, 131, 174, 128, 0 };
Example 2: "System Alert" with Siren and Pitch Change
This example plays an alarm horn, speaks in a firm, lower pitch, pauses between words, and raises the pitch on the word "Alert":
const uint8_t SPK_SYSTEM_ALERT[] = {
// 1. Reset standard sound settings
31, // Reset defaults (Volume: 96, Speed: 114, Pitch: 88, Bend: 5)
20, 110, // Volume up to 110
22, 70, // Pitch down to 70 Hz (Lower, serious tone)
// 2. Play Warning Horn
215, // Alarm A5 (500 ms)
5, // Pause 5 (60 ms silent gap)
// 3. Speak "SYS-" (\SE, \IH, \SE)
187, 129, 187,
// "-TEM" (\TU, \EH, \MM)
192, 131, 140,
2, // Pause 2 (200 ms break between words)
// 4. Raise pitch for "ALERT"
22, 85, // Pitch raised to 85 Hz for emphasis
130, // "A-" (\EY)
145, 14, 151, 191, // "-LERT" (\LE, \Stress, \AXRR, \TT)
// 5. Clean finish
0 // Pause 0 (Fade to silence)
};
Example 3: Dialing a Phone Number
Transmits the touch-tones for "555-1212" with brief pauses:
const uint8_t SPK_DIAL_SEQUENCE[] = {
245, 6, 245, 6, 245, 2, // 5, 5, 5 with small gaps and a 200 ms break
241, 6, 242, 6, 241, 6, 242, // 1, 2, 1, 2
0 // Mute when done
};
Glossary of Terms
- Allophone
- A specific version of a basic speech sound. For example, the "T" sound in top has a strong burst of air, while the "T" sound in stop is softer. Both are allophones of the letter "T".
- Bend
- A setting (0–15) on the SpeakJet that changes the sound filters. Lower values make the voice sound deeper and hollow; higher values make it sound sharp and metallic.
- Diphthong (Sliding Vowel)
- A vowel sound that glides smoothly from one mouth shape to another within a single syllable, such as the "oy" in boy or the "ow" in cow.
- Fricative (Hissing / Buzzing Sound)
- A sound made by squeezing breath through a narrow opening in the teeth, lips, or tongue. Examples include "S", "Z", "F", "V", and "TH".
- Nasal (Nose Sound)
- A sound produced by letting air pass through the nose rather than the mouth, such as "M" and "N".
- Phoneme
- The basic building-block sound family in a language. Changing a phoneme changes the meaning of a word (like changing the "B" in bat to a "C" to make cat).
- Pitch
- How high or low a voice sounds, like musical notes on a keyboard. Pitch is measured in cycles per second (Hertz).
- Pop Sound (Stop Consonant)
- A sound made by completely blocking the airflow in your mouth for a split second and then releasing it with a burst, such as P, B, T, D, K, and G.
- Resonant
- A smooth, singing consonant sound that lets air flow freely through the mouth without hissing or buzzing, such as "L", "R", and "W".
- Voiced Sound
- A speech sound made while your vocal cords are vibrating. If you gently touch your throat while humming an "M", buzzing a "Z", or saying "AH", you can feel the vibration.
- Voiceless (Unvoiced) Sound
- A speech sound made purely with rushing air, without using your vocal cords. Examples include whispering, "S", "F", and "T".